Vampire Vamp
DARK 7

Vampire Vamp

  • Archetype:
  • Vampire

  • ATK:
  • 2000

  • DEF:
  • 2000

  • View:
  • 4710




Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.




 
 
AI Power Analysis
Boss/End-boardConfidence: MediumEvaluated Feb 14, 2026
45± 7/ 100
Power Score
Intrinsic 46
Deck 48

Vampire Vamp — Power Evaluation

Final Score: 45 ± 7 · Confidence: Medium

  • Intrinsic: 46.3 · Deck: 48 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Removal, Recovery/Recursion

Why it scores here

Vampire Vamp converts a Vampire Normal Summon into a repeatable steal: it equips one face-up opponent monster whose ATK is higher than its own, gains that original ATK, and Special Summons itself back from the GY while equipped. That is a genuine removal-plus-body-plus-recursion package, which is why effect interaction, material utility and resilience sit around the middle of the scale rather than at either extreme. Its 2000/2000 Level 7 statline earns nothing here — it is a cost, because summoning it needs two tributes and the equip cannot target anything at 2000 ATK or lower. With zero recorded combo appearances and a home that is almost entirely the Vampire archetype, it reads as a solid archetype 1-of rather than a generic power card.

Axis scores

Axis Score Evidence
Accessibility 40 It is a Level 7 that needs two tributes to Normal Summon, and 130 of 142 decks run exactly one copy, so it is a recurring archetype 1-of rather than an opening-hand play (observed).
Combo & Conversion 37 combos_evidence records 0 appearances with no starter/material/payoff split, so its board contribution is text-only: a two-tribute summon that adds one stolen monster plus an ATK boost (inferred).
Resource Economy 44 Summoning it spends two bodies and only takes one opponent monster back, but the 'sent to the GY while equipped: Special Summon this card' clause refunds the body for free (verified).
Effect & Interaction 44 Its only interaction is the conditional equip, which requires a face-up opponent monster with ATK higher than its own and offers no negation or protection (verified).
Material Utility 46 It is a Level 7 DARK Zombie 2000/2000 — a clean but archetype-bound body that still functions in Zombie/Vampire Extra Deck and tribute lines when its effect is negated (verified).
Resilience & Flexibility 50 The GY-triggered Special Summon while equipped gives it a real second life, though it does nothing if it was never equipped or is banished instead (verified).
Deck-Building Efficiency 52 It is a single archetype-native slot — 91.5% of lists run exactly one copy with no locks or garnet chain attached (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Removal. Intrinsic ≈ 46.3, Deck ≈ 48, Meta = provisional. Modifiers: Archetype-dependent trigger (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Equips and removes an opponent's face-up monster (ATK higher than its own) while gaining that monster's original ATK
  • Special Summons itself from the GY when sent there while equipped by its own effect, giving a second use of the body
  • Triggers off any 'Vampire' Normal Summon, not only its own, so the effect repeats in a dedicated Vampire turn
  • Low slot cost: 91.5% of the 142 sampled decks run exactly one copy, with no locks or garnet chain
  • Level 7 DARK Zombie fits the Vampire/Zombie core and can serve as tribute or Extra Deck material even when blanked

Weaknesses

  • Level 7 means two tributes to Normal Summon, a heavy investment for a 2000 ATK body
  • The equip is dead against boards with no face-up monster above 2000 ATK (including going first)
  • Provides no negation, protection, or interruption of its own
  • Second activation is harder because the card's own current ATK rises once it has equipped something
  • Zero recorded combo appearances: no evidence of a reliable, compact line that lands it consistently

Counters / choke points

  • Banishing effects remove it without triggering the GY Special Summon
  • Disruption of the 'Vampire' Normal Summon (hand traps or negated summons) denies the trigger window
  • Low-ATK boards deny a legal equip target, leaving a vanilla 2000/2000 Level 7
  • Book of Moon-style removal or Kaiju-style tributes bypass the equip and the revive
  • Negating the trigger with a counter trap leaves the two tributes spent for nothing

Best use

Archetype boss/end-board body: steals one opponent monster per Vampire Normal Summon, then recurs from the GY while equipped. Decks: Vampire (Vampires). Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: once per turn, when this card or a 'Vampire' monster is Normal Summoned to your field, it can equip 1 face-up opponent monster whose ATK is higher than this card's.; Card text: it gains ATK equal to the combined original ATK of monsters equipped to it by that effect.; Card text: if it is sent to the GY while equipped by that effect, it Special Summons itself.; Statline: Level 7, DARK, Zombie, 2000 ATK / 2000 DEF, archetype 'Vampire', legal in TCG/OCG/Master Duel/Duel Links.
  • Observed: 142 recent decks run the card, all in the main deck, with an average of 1.13 copies (130 run exactly 1).; usage_statistics: 100% inclusion with 1 typical copy inside the 'Vampires' archetype sample.; Top partners: Vampire Familiar 85.9%, Vampire Retainer 85.2%, Vampire Sucker 83.1%, Vampire's Domain 80.3%, Vampire's Desire 77.5%.; combos_evidence: 0 appearances across recorded combos; as_starter, as_material and as_payoff are all 0%.; 3 guides mention it, all of them dedicated Vampire deck guides.
  • Inferred: Because the trigger fires on any 'Vampire' Normal Summon, the card is a payoff/board piece rather than a starter, consistent with the 0% as_starter combo share.; The equip functions as removal only when the opponent has a face-up monster above 2000 ATK, so it is frequently dead against small boards.; Its 2000/2000 statline contributes nothing to the score; the two-tribute Level 7 cost is treated as a negative under accessibility and deckbuilding.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no texts for the Vampire support cards it co-decks with, so search and extra-Normal-Summon routes cannot be confirmed no StarterCount / board data tied to the card (avg_power_index_when_present and avg_starter_count_when_present are null) no dated metagame sample — meta_power is provisional/null card is not a Top Card in any format, so cross-format performance cannot be checked











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